Dread Blox

Client: Gamesys
Role: Illustrator, Game Designer, Senior Artworker

Gamesys required a re-skin of their popular community game, Blox Blitz. 

The brief was to follow the existing Blox Blitz wireframe and reskin it for halloween whilst keeping the fun cartoon look and feel of the original game.

At the start of this project my role was of a Game Artist, undertaking the design research, creating mood boards, presenting to stakeholders, illustrating and revising art according to feedback from the producer and creative director.

Once the final game design had been approved, I continued on the project as an Artworker, precisely cutting assets, doing front-end development, creating sprite sheets and undertaking optimisation.

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