Wild Disco

Client: Gamesys
Role: Senior Artworker

This fun slot was created by Gamesys and it was my responsibility to ensure that the final UI looked and worked as it should on different devices.

My role for this game was as an Artworker, I corrected any assets that weren’t pixel perfect, cut up the game assets in the most optimal way getting them ready for the developer. I also had to prep art for the animator, provide optimisation advice to the game artist, manage the pipeline during the development stage as the bridge between the artists/animators and developer. 

For this game I had to do a lot of problem solving to ensure that the disco lights could be animated in code using a number of static assets, as such this kept the game size down even though it has a disco light effect.

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A Pink Mug